My Apo had been teleported away and wasn't of any use there, but I could've teleported him back with a Stratagem if need be. The boss coming in was killed by a Purgator using Disupting Shot + a Focused Shot and then my Justicar and Interceptor chewing him up (even had a few AP to spare, without using Honor the Chapter). Granted, I prolonged a bit before doing it, but my Knights were only level 5-6 or so before doing it, and I breezed through. I was also utterly dissapointed in the Craftworld Mission, where I was never in any real danger. Granted, I'm an I/I X-com LW veteran so I'm not exactly inexperienced with these kinds of games, but that just stood out to me from the get-to. I mean, have the Devs not tried to play games with similar action-point systems so they don't know that being able to stack actions on specific classes is one of the easiest ways to break any difficulty in a game? I reckon I would lose interest in the game too quickly if I was to start down that hill. I've been staying away from skilling up Honor the Chapter as it seems to be waaaay too broken. You have 2 very strong trees for exact that purpose. Using an Apo with biomancy can also be extremely beneficial for the boons which are amazing for any melee class. Whaat are you talking about Justicar with Hammerdin + rend the unclean chews everything in this game plus hes tanky and very versitle, using just your interceptor to rack up kills will get you bored in the long run, you have stratagems that can give you AP + interceptor teleport 50% chance which is broken af to restore AP you don't need to use the Justicar only has an AP battery, infact you can literally face tank everything with him while dealing a ton of melee damage in the process, Purgator/APO in the back supporting Justi + Interceptor is a very solid way to beat the game. Yeah, this class isnt the funniest to play. Since you wont reach anyone with that two ap left because you have to support your more importend troops in close battle. Originally posted by Mako Kilo:Range is useful, melee.
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